Role Library

The grim cast of A Town Called Grimm.

The Sentinel

UncorruptedVillage

Each night, choose one player. You learn if they visit anyone or if anyone visits them.

Night action
Yes
Usage
Every night
Night order
Information

The Inquisitor

UncorruptedVillage

SEEK CORRUPTION — Each night, investigate one player. Learn whether they are Corrupted or Uncorrupted. Corrupted: Cult Leader, Cultist, Plague Court, Plague Bearer, Converted players, Infected players. Uncorrupted: all other roles (including Witch, Vampire, Beast, Jester, Hunter, Hermit, and all Village roles).

Night action
Yes
Usage
Every night
Night order
Investigation

The Guard

UncorruptedVillage

Each night, imprison one player. Imprisoned players cannot act, be visited, or be attacked. The same player cannot be imprisoned two nights in a row. Twice per game you may execute an imprisoned player. If you execute a good player, you cannot use your power the next day and you lose your remaining execute.

Night action
Yes
Usage
Every night · 2 executions per game
Night order
Control

The Coroner

UncorruptedVillage

During the day, examine one dead player. Learn their cause of death.

Night action
No
Usage
Every day if a corpse exists
Linked building
morgue

The Oracle

UncorruptedVillage

Each night, choose two players. Learn whether their alignments match or do not match.

Night action
Yes
Usage
Every night
Linked building
oracles-tower
Night order
Information

The Chronicler

UncorruptedVillage

Each night, record one player. If that player dies, you learn their role.

Night action
Yes
Usage
Every night
Linked building
archive
Night order
Delayed information

The Physician

UncorruptedVillage

Each night, choose one player. You may cure poison, cure bleed, or prevent one attack against them that night. The same player cannot be treated two nights in a row.

Night action
Yes
Usage
Every night
Linked building
infirmary
Night order
Healing

The Blacksmith

UncorruptedVillage

Each night, choose one player. Grant either a Shield that blocks one attack or negative effect, or a Sword that kills the attacker if they are attacked that night (the attack against the wielder still goes through, resulting in death or a condition).

Night action
Yes
Usage
Every night
Linked building
workshop
Night order
Support

The Magistrate

UncorruptedVillage

Your vote counts as two votes. Once per game, you may cancel an execution or force an execution during a tied vote.

Night action
No
Usage
Passive + once per game
Linked building
town-hall

The Drunk

UncorruptedVillage

Each night, choose one player. That player cannot use their ability that night. The same player cannot be Distracted two nights in a row.

Night action
Yes
Usage
Every night
Linked building
tavern
Night order
Disruption

Good King

UncorruptedVillage

Once per game, publicly reveal yourself as the King. Immediately place one player on trial. Each night, choose one player to protect from attack. The same player cannot be protected two nights in a row.

Night action
Yes
Usage
Every night · once per game reveal
Night order
Protection

The Jester

UncorruptedNeutral

You win if you are publicly executed. The first time you would die at night, survive instead. If executed, one player who voted against you loses their vote the following day.

Night action
No
Usage
Passive

The Accuser

UncorruptedNeutral

Obsession: you appear Good to investigators and a random player becomes your target. You win if your target is publicly executed. False Charges: when you vote against your target, your vote counts as an additional secret vote.

Night action
No
Usage
Passive

The Hermit

UncorruptedNeutral

You survive the first attack against you. You win if you survive until the end of the game, regardless of which faction wins. If assigned a Job, you immediately lose the game and the building fails.

Night action
No
Usage
Passive

The Hunter

UncorruptedNeutral

You know which Neutral Killer is in play. The first attack against you fails. Once per game, you may attack one player. If they are the Neutral Killer, your objective is completed. If they are not the Neutral Killer, you die instead.

Night action
Conditional
Usage
Passive + once per game
Night order
Hunt

The Witch

UncorruptedNeutral Killer

Poison one player. Poisoned players die the following night unless healed. False Omen: make one player appear Evil to investigations. Hex: silence one player during the next day phase.

Night action
Yes
Usage
Poison nightly · False Omen 1/game · Hex 1/game
Night order
Killer

The Vampire

UncorruptedNeutral Killer

Feed on one player each night. Fed players become Marked. If a Marked player is fed upon again, they die or become Enthralled. Players with Jobs cannot become Enthralled. Enthralled players must secretly assist them where possible.

Night action
Yes
Usage
Every night
Night order
Killer

The Beast

UncorruptedNeutral Killer

Rend: kill one player each night. Savage Hunger: an isolated player is one with a Job, and attacks against isolated players cannot be prevented. Death Frenzy: if publicly executed, one random player who voted against you dies.

Night action
Yes
Usage
Every night
Night order
Killer

The Cult

CorruptedCult

Every second night, attempt to convert one player. Converted players secretly join the Cult while keeping their original role, and immediately gain the Cult's once-per-game Bleed action. Players with Jobs cannot be converted. Each Cult member (including newly converted players) may, once per game, cause one player to Bleed. Bleeding players die the following night unless healed. The Cult wins when Cult members equal or outnumber non-Cult players.

Night action
Yes
Usage
Every second night · each Cultist (including converts) bleeds once per game
Night order
Evil faction

Cultist

CorruptedCult

Member of the Cult, whether originally dealt the role or converted in play. Shares the Cult's win condition and may use the once-per-game Bleed action — converted players gain this Bleed the moment they join — while supporting faction rituals and conversions.

Night action
Conditional
Usage
Faction member · bleed once per game (converts included)
Night order
Evil faction

The Plague Court

CorruptedPlague Court

Each night, infect one player. Infected players cannot receive Jobs, spread Infection if left untreated, and die after two nights unless healed. The Plague Court wins if infected players equal or outnumber healthy players.

Night action
Yes
Usage
Every night
Night order
Plague faction

Plague Bearer

CorruptedPlague Court

Member of the Plague Court. Supports the spread of infection; infected players cannot receive Jobs, spread Infection if untreated, and die after two nights unless healed.

Night action
Conditional
Usage
Faction member
Night order
Plague faction

Evil King

UncorruptedEvil

Once per game, publicly reveal yourself as the King. Immediately place one player on trial. Each night, choose one player to protect from attack. The same player cannot be protected two nights in a row.

Night action
Yes
Usage
Every night · once per game reveal
Night order
Protection